﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace IIControls.Source
{
    /// <summary>
    /// StatueAlarmControl.xaml 的交互逻辑
    /// </summary>
    public partial class StatueAlarmControl : UserControl
    {
        public StatueAlarmControl()
        {
            InitializeComponent();
        }
        public string ToolTipString
        {
            get { return (string)GetValue(ToolTipStringProperty); }
            set { SetValue(ToolTipStringProperty, value); }
        }

        // Using a DependencyProperty as the backing store for ToolTipString.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty ToolTipStringProperty =
            DependencyProperty.Register("ToolTipString", typeof(string), typeof(StatueAlarmControl));
    }
}
